SKlone Help

Planet Type information
Planet Type Pros Cons Research
Mountainous +25% income -20% power production Starts with laser dragoons
Forest and Wilderness +25% population
+20% barrack space
+10% return time Starts with dragoons and laser dragoons
Terra Form -30% research required
+10% research maximum
-10% income Starts with 1500 research points for population, power, military, and money
Mystical Lands -25% return time
-40% units loss when attacking
Starts with fusion technology
Volcanic Inferno -80% power required
5x power storage capacity
-10% population Starts with fusion technology
Jagged Tundra -15% all units cost -10% probes production none
Oceanic +25% defensive strength
-40% buildings cost
+20% research required none
Desert Wasteland +25% offensive strength
-25% Dragoons and Troopers cost
-10% population Starts with dragoons
FDC always at 25%
Multiple Terrain +20% defensive strength -10% probes Starts with all military units researched
Race Type information
Race Type Pros
Terran +10% population
Soldiers cost 100 gold
Xivornai +10% income
Gistrami +10% offense
-10% return time
Mafielven +10% defense
-10% research required
Qanut -20% building cost
-10% explore cost
Shadow +20% probes damage
-20% probe losses


Kingdom states

- Mobilisation state
-- 12 ticks military and soldiers training time
-- Has only 3 wls

- Growth state
-- <1000 land -75% exploration discount
-- <2500 land -50% exploration discount
-- >2500 land -25% exploration discount
-- Increased defensive military loses by 10%

- Offensive state
-- Attack gains +20% (land, money, population, power), min grab is 24 land

- Defensive state
-- Defensive military loses cut down by 20-25% (applicable only at war)
-- All shields always on for free (if power balance is positive)
-- Has only two 2 wls
			

Food mechanics

-- Single tier of food
-- For the first 120 ticks food kingdoms will reset with DPL reduction,
which gradually would decrease from -60% to 0%,
We can expect 250 land and approx 200 tanks worth defense food kingdoms
right out of newbie mode (defense without DPL reduction would be 500 tanks).
-- Food kingdoms appear on the first tick, and defense is calculated based
on actual universe defense.
-- Food's initial power reserve set to 10K, military research maxed out
-- Food leaves newbie mode with approx 500K bank, and may grow up to 1000K bank
-- Food reflects Universe median defense ratio going forward
-- Each grab kills 12.5% defense
-- Food land is in range of 0.5 to 0.08 Universe median kd size, max size is 2500 land.

Help page updated with food mechanics and kingdom states short description

Missiles

- Missiles can be used only at war
-- sector which declares peace, loses missiles option
-- all missiles production time set to 24 hours
			

Military Units information
Unit Type Offensive Strength Defensive Strength Networth Cost
Soldiers 1 1 3 150
Troopers 4 0 6 350
Dragoons 5 0 7 450
Laser troopers 0 4 7 400
Laser Dragoons 0 5 8 550
High Guard Lancers 5 5 12 800
Tanks 9 9 22 1750
Tactical Fighters 12 0 18 1600
Scientists 0 0 8 1000